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Advanced [show]


Kipper Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large brown tufts of hair around his ears. This brown eyed easterner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a slaver, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kipper took refuge in the large cave and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to raise his children well

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Mentor, Nature. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Kipper Sympony, Male Gnome Bard 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Griselda Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western woman dresses well, typically a more casual-formal manner. She wears a Stetson hat to hide her balding. Her violet unseeing eyes seem to look past you.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a minor phobia of water and hates getting wet.

History: Griselda was born with her father's beautiful face. Cursed with unlife at a very young age, Griselda has worked very hard to control her curse. After a long history of fighting, Griselda and her spouse have recently divorced.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Athletic. Flaws: Disease, Antagonistic, Fearful. Bonds: Attractive. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Griselda Thompson, Female Half-Elf Cleric 4
Medium (5'9") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Modean Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Modean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Gifted, Justice. Bonds: Poor, Adventurer, Job. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Modean Rapture, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Naivara Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Naivara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her sister before her, after school she went straight into learning to become a Bellfounder. She struck the Bellfounder job and began her own company from there.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Naivara Almeida, Female Half-Elf Expert 8
Medium (4'8") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 18 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +5

Possessions: 1600 gp. Moss agate (16 gp). Jasper (80 gp). Blue sapphire (1300 gp). Tiger eye turquoise (16 gp). Lapis lazuli (16 gp). Zircon (80 gp).


Social Check DCs


Gynnie Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is greying along the sides and has receded to reveal a widow's peak. She wears an eyepatch.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Gynnie was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Family. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Gynnie Shadowquick, Female Halfling Ranger 4
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)9 (-1) 13 (+1)17 (+3)
Skills Athletics +1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp.


Social Check DCs

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