Naal Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Naal's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is content; and to pay off his debts
Ideals: Philantrophist. Flaws: Addict, Shy, Antagonistic. Bonds: Nature. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Ar-Pratu Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple black robe with brown stripes complete with hood. He keeps his red hair in a flapper bob. His blue eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Pratu grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Pratu. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Zaffrab Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is physically well-built. His tied-back hair is black. He has blue eyes.
Personality: Zaffrab hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a small toy that he constantly fidgets with.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Zaffrab's homeland. Zaffrab decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Glassblower; and he's in love
Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Immigrant, Has a crush. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
Possessions: 7000 sp. Deep green spinel (160 gp). Brown-green garnet (160 gp).
Beatrice Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'6" and is dressed in earthy colors with a violet and yellow handkerchief worn on her right side. Her hair is chestnut, silky, and of moderate length. She has hazel eyes and a violet hat with a yellow feather.
Personality: She acts crazy and hedonistic. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Beatrice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Beatrice decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes her a fraud; and many drow want her driven away
Flaws: Hedonist, Antagonistic. Bonds: Attractive, Military, Criminal record, Enemies. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 15 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargas Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'10" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. Fargas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Bonds: Attractive, Immigrant, Nature. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp. 4 Tanglefoot bags.
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