Cockaby Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His blonde hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Cockaby embodies much of what other species detest in the Gnomes. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Bricklayer business at a young age. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item.
Oloric Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Oloric is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Oloric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.
Motivation: Further expansion of business; and he desires power and/or immortality
Ideals: Joker. Bonds: Poor, Family, Religious, Adventurer, Job. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2700 sp.
Shivering On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'8" and usually wears her brown robe and has her scimitar always slung over her shoulder. Her right leg appears badly burned and disfigured. Her beige fur is drawn into a tight pony tail with a butterfly scrunchie. She wears large thick round spectacles.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her mother raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. In the meantime she has taken over work as a Laborer and occasionally as a mercenary.
Motivation: To be a Healer again; and to reunite with her old friends
Flaws: Greedy. Bonds: Adventurer, Nature, Job. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp. A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Average lock.
Ishte Weary, Female Tiefling [Permalink]
Personal [hide]
Description: This woman usually wears her black robe and has her morningstar always slung over her shoulder. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her chestnut hair is braided into rings. She has silver eyes.
Personality: Eccentric and domineering, Ishte will drive conversation. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 12th year, her parents were killed by a gnolls raid, leaving Ishte alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and someone believes her a fraud
Ideals: Extrovert. Flaws: Impulsive, Mundane. Bonds: Rich, Enemies. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 90 pp.
Nadarr Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is typically in his Adventurer uniform. His whole body is exceptionally muscular. His red crest is knotted and matted. His fierce gold eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing writing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Assassin, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: To be a Assassin again; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted. Bonds: Job, Immigrant, Attractive. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp. 1 Masterwork Common Melee.
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