Seven Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she has a large brown mantle and cape that has been intricately interwoven into her pastel robe. Her red fur is drawn into a tight pony tail with a skull scrunchie. She has several tiny opal earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invites people to come help in her community garden.
History: She was born in a small forest village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 700 sp. Chalcedony (60 gp).
Five In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears his lavender fur down. His green eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Carter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Poor, Family. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 230 gp.
Leshanna Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears a yellow vest and prefers tan and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down, she is not a threatening figure. She wears her brown hair down. Her blue eyes dart from person to person.
Personality: Eccentric and domineering, Leshanna will drive conversation. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Gnome, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.
Tana Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A 3'4" northern woman, she usually wears her tan robe and has her whip always slung over her shoulder. With wild black hair. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Tana will drive conversation. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She comes from a rich northern family. Cursed with vampirism at a very young age, Tana has worked very hard to control her curse. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear.
Ideals: Extrovert. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
Tawar Brandon, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of the four houses of cards on her torso. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her red hair in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tawar took refuge in the ruined castle and found the beat up glaive and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero
Ideals: Artistic. Flaws: Racist, Depressed. Bonds: Nature, Adventurer. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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