Loopmottin Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a worn and beaten armor. She sports red long hair. Her blue eyes peer out from beneath her deerstalker blue hat.
Personality: She speaks before she thinks and is too direct. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Loopmottin was born the youngest of three triplets. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a masseuse and was forced into it by her family
Ideals: Optimist. Flaws: Impulsive, Shy, Insane. Bonds: Family. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 106 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 200 pp. Blue star sapphire (1500 gp). Rhodochrosite (13 gp). Jasper (20 gp). Moonstone (20 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azza Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is blue, silky, and of moderate length. Her eyes are likewise red.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Gifted from a young age, Azza studied abroad. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Optimist, Gifted. Bonds: Attractive, In love. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 50 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 600 pp. Malachite (12 gp). Lapis lazuli (12 gp). Blue star sapphire (1200 gp). Hematite (12 gp). Moonstone (70 gp). Rock crystal (70 gp). Star ruby (1200 gp). Iolite (70 gp). Moss agate (12 gp). Tourmaline (90 gp). Peridot (70 gp). Brown-green garnet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Trollope, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he wears a fancy grey suit. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling gray eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the north to a Glassblower, Aldous learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He has drifted from career to career and currently works as a Glassblower.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Bonds: Attractive, Rich, Job, Nature. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Chain shirt.
Oppah Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is renowned for her bright blue dresses and hats. She wears her white hair up. She wears crescent spectacles with a black brim.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her druidic abilities were realized during a raid on her village. She's since become an addict/alcoholic.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 54 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Aquamarine (600 gp). Jasper (70 gp). Lapis lazuli (16 gp). Aquamarine (600 gp).
Heward Ramsay, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of goblins; and he wants revenge against goblins
Flaws: Hedonist, Disease. Bonds: Enemies, Nature. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
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