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NPC Generator

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Advanced [show]


Mormo Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple black robe with pastel stripes complete with hood. His blue hair is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Sage business at a young age. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark

Flaws: Selfish, Antagonistic. Bonds: Job, Adventurer. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mormo Ideal, Male Tiefling Adept 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Aquan, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Vistra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in a clean brown cloak covering her clean studded leather. Her hair is silver and curly. Her ears are large.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and wants to work out more often

Ideals: Athletic, Persistence, Entrepeneur, Artistic. Flaws: Ugly. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Vistra Daerdahk, Female Dwarf Fighter 7
Medium (3'9") Dwarf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Deception +4, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


River Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her yellow fur, when down, is lengthy. Her face is scarred and worn.

Personality: She never swears and excessively uses polite adverbs when speaking. She plays an instrument quite well.

History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Days after completing her studies, news broke out that her hometown was attacked by orcs. River was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Revenge; and she is compelled to act according to her religious beliefs

Ideals: Optimist, Artistic. Flaws: Ugly, Racist. Bonds: Enemies, Religious. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

River Running, Female Tabaxi Sorcerer 10
Medium (4'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 270 pp. 1 Minor magic item.


Social Check DCs


Gilthur Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Gilthur took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Slave, Poor. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Gilthur Burrowfound, Male Dwarf Cleric 11
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 83 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3100 gp. Amethyst (90 gp). Freshwater pearl (5 gp). Emerald (800 gp). Hematite (5 gp). Red-brown spinel (90 gp). Deep blue spinel (900 gp). Azurite (5 gp). Banded agate (5 gp).


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Nuraval Eversharp, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 15 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1400 sp. 3 Thunderstones.


Social Check DCs

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