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NPC Generator

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Advanced [show]


Birel Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her moppish silver hair is in a traditional bowl cut. Her skin is flawless and her green eyes scan people very quickly.

Personality: While she acts the brute, she is far gentler than she would appear. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She served in the navy to pay for her family's outstanding loans. She dropped out of school before completing her studies. She used her abilities to travel the world and help people.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Philantrophist, Logical. Bonds: Poor, Attractive, Military. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Birel Teinithra, Female Elf Rogue 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 16 (+3)15 (+2)
Skills Medicine +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Merla Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear white clothing when she does not wear armor. She is an epitome of beauty. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has gleaming, smiling gray eyes.

Personality: Eccentric and domineering, Merla will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Merla was born with her mother's beautiful face. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Religious. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Merla Jamjar, Female Halfling Druid 8
Small (2'11") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1400 gp. Banded agate (8 gp). Jasper (80 gp). Obsidian (8 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kabbarg Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Servant. She is bald on top and has large golden tufts of hair around her ears. She wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Kabbarg isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born several months after her father was called into army service. Kabbarg abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Kabbarg and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer, Enemies. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Kabbarg Hackney, Female Half-Orc Ranger 4
Medium (6'4") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)5 (-3)
Skills Nature +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 2 Thunderstones. 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Smoking Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in pastel turtlenecks beneath a white coat with tan slacks. His red fur is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Cartwright in town.

History: He was raised by priests from a young age. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Secretive. Bonds: Job, Religious, Mentor. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Smoking Of Ivory, Male Tabaxi Warrior 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 97 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)18 (+4) 16 (+3)13 (+1)
Skills Arcana +8, Intimidation +5
Senses Passive Perception 13
Languages Common, Terran, Ignan, Dwarven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a violet suit. His hair is black and very short. This hazel eyed easterner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.

History: Odo hails from a village terrorized by goblins. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Fearful. Bonds: Enemies, Adventurer, Family. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Odo Madden, Male Half-Elf Cleric 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Draconic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 400 gp.


Social Check DCs

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