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Advanced [show]


Spear Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his bow ready. His fur is white and curly. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Armorer, but he got bored and became a Mortician. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Justice. Flaws: Hedonist. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Spear Of Clay, Male Tabaxi Wizard 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Gruk Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man tends to wear a white poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His chestnut hair, when down, is lengthy. His thin eyebrows rest above his beady amber eyes.

Personality: Calm and collected, he is a well trained Sage. He has all his life been fascinated with dancing.

History: When he was but 5 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Sage like his mother before him.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and to be a architect again

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Gruk Shelly, Male Half-Orc Commoner 17
Medium (5'1") Half-Orc, Lawful Evil (CR 17)
Armor Class 11
Hit Points 40 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Deception +6, Insight +8
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3

Possessions: 10000 gp. Violet garnet (900 gp). Freshwater pearl (5 gp). Aquamarine (900 gp). Silver pearl (90 gp). Eye agate (5 gp). Sard (80 gp). Banded agate (5 gp). Violet garnet (900 gp). Lapis lazuli (5 gp). Violet garnet (900 gp). Rich purple corundum (1300 gp). Malachite (5 gp). Freshwater pearl (5 gp). Smoky quartz (80 gp). Malachite (5 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Az-Adar Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears white cloth garments or leather armor. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Az-Adar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Optimist, Gifted. Bonds: Poor, Enemies, Job. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Az-Adar Hayhurst, Male Half-Orc Sorcerer 11
Medium (6'7") Half-Orc, True Neutral (CR 11)
Armor Class 11
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc, Aquan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1800 gp.


Social Check DCs


Azaki Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy tan suit. With bright black hair and a scraggly beard. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a necromancer, Azaki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC; and he desires power and/or immortality

Flaws: Addict. Bonds: Attractive, Guardian, Mentor, Adventurer, Has a crush. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Azaki Amakiir, Male Elf Paladin 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)9 (-1) 14 (+2)8 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1600 sp. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Purban Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Bather. His hair is short and chestnut. His eyes are brown and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Shy, Greedy. Bonds: Adventurer, Mentor. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Purban Honeypot, Male Halfling Sorcerer 5
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp.


Social Check DCs

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