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NPC Generator

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Advanced [show]


Spring Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple pastel robe with tan stripes complete with hood. He has done his best to style his lavender fur to look like a famous performer. His eyes are a pleasant hazel.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Spring studied abroad. His divine abilities were realized during a raid on his village. He became a Bather soon after.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Gifted. Flaws: Racist. Bonds: Enemies, Job. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Spring Mist, Male Tabaxi Warlock 11
Medium (5'1") Tabaxi, Neutral Good (CR 11)
Armor Class 13
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1100 gp. Obsidian (9 gp). Alexandrite (500 gp). Amber (90 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Sculptor. With a patchy red beard and wild red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Sculptor and found it very stressful. He inherited the family business which he has now maintained for 12 years.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Job, Rich. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roger Gracey, Male Human Barbarian 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 107 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Deception +7, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 1400 gp. Hematite (9 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dee Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A 3'1" western woman, she is well dressed, but even with her fine clothing she looks run-down. With bright chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is skeptical of what others tell her and is slow to trust.

History: She got into the Mercenary business at a young age. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dee took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She inherited the family business which she has now maintained for 12 years.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.

Flaws: Mundane, Shy. Bonds: Job, Nature. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Dee Underfoot, Female Halfling Commoner 12
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 31 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)7 (-2) 13 (+1)18 (+4)
Skills Intimidation +8, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. Hematite (15 gp). Aquamarine (200 gp). Peridot (60 gp). Red garnet (150 gp). Deep green spinel (150 gp). Sard (60 gp). Jet (150 gp).


Social Check DCs


Iados Light, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear black tank tops with blue pants. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are black.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Armorer for hire.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Iados Light, Male Tiefling Bard 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 7 (-2)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Auran, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs


Zanna Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she typically wears blue cloth garments or leather armor. She has styled her brown hair well, parting it to the left. Her hazel eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Zanna embodies much of what other species detest in the Gnomes. She has a minor phobia of water and hates getting wet.

History: Born in the west to a Carpenter, Zanna learned a great deal about her father's area of expertise. Her childhood dream was to be a Detective, but she was a colossal failure. She then took over the family business and is one of the better Carpenter for hire.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Zanna Wildwander, Female Gnome Aristocrat 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)18 (+4) 13 (+1)6 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Good lock.


Social Check DCs

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