Maynild Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). Her black hair is well kept. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has all her life been fascinated with music.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Servant
Voice: Booming voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Nissa Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. She is bristling with hidden weapons, mostly flails and maces. Her brown hair is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village she learned the ways of the warrior from her father. Nissa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nissa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help; and marry her brother to traveling adventurers
Ideals: Opinionated, Fighting. Bonds: Attractive, Criminal record, Family. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 19 (+4) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp.
Nykkan Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His bronze crest is singed and shortened. His ears are large.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.
History: Born in the south to a Body Guard, Nykkan learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp. 1 Masterwork Light steel shield.
Tippletoe Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A 3'6" western woman, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and auburn with streaks of brown, and is pulled back with small blue clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She believes the world needs to unite to get rid of brigands once and for all.
History: Tippletoe was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Ideals: Justice. Bonds: Poor, Attractive, Enemies, Job. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp.
Savaran Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a robe, a symbol of death around her neck, and a shield on her belt. Her long white crest is drawn into a two foot long braid. Her eyes are gold.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Born to a Spy, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Artistic, Entrepeneur. Bonds: Poor. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 7)
Armor Class 9
Hit Points 5 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Auran, Terran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
