Salanop Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are gray and beady.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: From birth she was tutored by a cruel and relentless mentor. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 134 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Auran, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: Star rose quartz (50 gp). Tiger eye turquoise (13 gp). Zircon (50 gp). Moss agate (13 gp). Banded agate (13 gp). Lapis lazuli (13 gp). Brown-green garnet (100 gp). Sard (50 gp). Rhodochrosite (13 gp). Pink pearl (100 gp). Coral (100 gp). Brown-green garnet (100 gp). Blue sapphire (500 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.
Jelenneth Firahel, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in a clean tan cloak covering her clean studded leather. She wears a deerstalker hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in a small village she learned the ways of the warrior from her mother. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: She desires power and/or immortality; and wants a kiss
Ideals: Joker, Fighting. Bonds: Has a crush, Adventurer, Rich. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2100 sp.
Drusilia Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and she perpetually has her mace ready. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with finding treasure.
History: Sold as a small child to a brothel owner, Drusilia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Drusilia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy; and she has passion for adventuring and risk
Ideals: Fighting, Philantrophist. Bonds: Rich, Adventurer, Mentor. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Oblar Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. With bright auburn hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic. Flaws: Shy, Disease, Addict. Bonds: Rich. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Thieves’ tools.
Fargrim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown costume with the symbols of his god on his torso. His moppish blonde hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now spends his time doing works of charity.
Motivation: To be a Carpenter again; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Poor, Job. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 38 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1200 gp.
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