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NPC Generator

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Advanced [show]


Oppah Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. She keeps her white hair in a flapper bob. She has a dull look in her blue eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Oppah was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: She is compelled to act according to her religious beliefs; and expand her business

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Family, Religious. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oppah Waggletop, Female Gnome Fighter 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Draconic, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Tervaround Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her long blonde hair is drawn into a two foot long braid. Her eyes are likewise blue.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also has developed a complete distrust of the Herbalist profession.

History: A powerful necromancer made her what she is. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand her business; and many gnolls want her driven away

Flaws: Ugly, Sensitive. Bonds: Job, Mentor, Enemies. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Tervaround Miggledy, Female Gnome Paladin 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp.


Social Check DCs


Thokk Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Thokk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: To settle down with his crush.

Ideals: Justice, Entrepeneur. Flaws: Addict. Bonds: Attractive, Has a crush, Poor. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Thokk Livingstone, Male Half-Orc Paladin 8
Medium (5'0") Half-Orc, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 90 pp. Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear red tank tops with white pants. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful wizard made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Kelter Warmwater, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 64 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp. Red-brown spinel (160 gp). Rhodochrosite (4 gp). Aquamarine (1200 gp).


Social Check DCs


Azza Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears skinny pants and wears a green and brown robe with the hood down. She has done her best to style her black hair to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Azza was born in the east. At a young age she loved to build and create. Azza was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Azza decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Azza Ecstasy, Female Tiefling Ranger 4
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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