Saphara Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. Her bronze crest is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Fortune-teller, Saphara learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has a crush on the local Bowyer; and wants her loneliness to end
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Job, Has a crush. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Antrara Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. She has blue crest. Her eyes are a pleasant gold.
Personality: She is happy with her job as a Painter. She turns her eye from what people do, preferring to live and let live. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a criminal king-pin and mafia family In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Painter for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 12)
Armor Class 11
Hit Points 110 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 19 (+4) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +4
Possessions: Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Irann Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a yellow poncho over her likewise colored trousers and shirt. Her brown hair is still thick. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is happy with her job as a Bellfounder. She turns her eye from what people do, preferring to live and let live. A true patriot, Irann would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Irann was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.
Motivation: She's looking for her big break.
Bonds: Poor, Attractive, Job, Military, Adventurer. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp. Silver pearl (160 gp).
Mordai Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and brown robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his dark red hair in a pixie cut. His silver eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has had some formal poetry training, and achieved minor success. By chance he met his brother recently and the two have been together since.
Motivation: He has comitted a past crime that haunts him to this day; and an old rival family wants him found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Religious, Criminal record. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 65 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Peridot (70 gp).
Enialis Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Overbrimming with self-confidence, Enialis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Enialis was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Impeccable, Fighting. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 sp. Obsidian (4 gp). Hematite (4 gp). Black star sapphire (1000 gp).
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