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NPC Generator

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Advanced [show]


Elizabeth Lindsay, Female Human [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her golden hair is wavy and long. Her brown unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised in a white middle class family as the only child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was granted martial powers by her dying brother.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Poor, Attractive, Family. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Elizabeth Lindsay, Female Human Ranger 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Portia Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing a long, red cloak, and sports empty pouches on her belt. Her hair is golden, silky, and of moderate length. She wears a mask on her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Miller soon after.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Persistence, Professionalism. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Portia Glenfellow, Female Halfling Ranger 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 19 (+4)15 (+2) 14 (+2)10 (+0)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Art In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her orange fur is thinning but still full. She is very pretty but has cold, dead eyes.

Personality: Art is depressed about a lot of things. She tends to be a nihilist. She is lazy and tries to find solutions quickly.

History: She is a Doppelganger in disguise. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying sister.

Motivation: To get a good night's sleep; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Lazy, Insomniac. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Art In the Wind, Female Tabaxi Adept 7
Medium (4'7") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)13 (+1) 18 (+4)13 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Flaws: Emotional, Antagonistic. Bonds: Attractive, Military, Adventurer, Enemies. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Ulblyn Strongbones, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Black star sapphire (500 gp). Black pearl (600 gp).


Social Check DCs


Jheri Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her copper crest down. Her eyes are red and she is always smoking a pipe.

Personality: Calm and collected, she is a well trained Bellfounder. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with a spirit at a very young age, Jheri has worked very hard to control her curse. She ran away from her former home and has been making her living as a Bellfounder for the past few years.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Jheri Delmirev, Female Dragonborn Fighter 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 15 (+2)7 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 pp. Red-brown spinel (160 gp). Golden pearl (160 gp). 1 Tanglefoot bags.


Social Check DCs

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