Skog Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: This man typically wears black cloth garments or leather armor. He is muscular with a powerful set of arms. He keeps his long auburn hair kept up in a rat tail. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Ugly, Selfish, Disease. Bonds: Family. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 140 gp. Tourmaline (110 gp). 1 Silk rope.
Guy Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy silver hair. His eyes are amber and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Terse, Impulsive. Bonds: Attractive, Adventurer, Family, Criminal record. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 46 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.
Oren Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a fine chain shirt which he covers with red colored cloaks and clothing. His auburn hair, when down, is lengthy. He has violet eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of eastern immigrants he idolized his father. Through the years after Oren was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Oren's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Chay Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear white pants and tee shirts. His auburn hair is singed and shortened. His brown eyes peer out from beneath his feathered white hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Chay grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Athletic, Optimist. Flaws: Ugly, Terse. Bonds: Adventurer. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item.
Diesa Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear brown pants and tee shirts. She has wavy red hair. She wears large thick round spectacles.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a very good compulsive liar and kleptomaniac.
History: She was born to loving parents in a slum to the south. In her 18th year, her parents were killed by a drow raid, leaving Diesa alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to trick people and travel the world for free.
Motivation: Revenge.
Ideals: Athletic. Bonds: Attractive, Criminal record, Poor, Enemies. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!