Jheri Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. Her copper crest is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was always a brilliant, if unscrupulous mind. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and she has comitted a past crime that haunts her to this day
Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Cask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean pastel cloak covering her clean studded leather, and carries crossbows. She has done her best to style her yellow fur to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Cask is combative with any and all who dare try her patience in the slightest.
History: Cask was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Glassblower for hire.
Motivation: Further expansion of business; and she's looking for her big break
Ideals: Fighting, Justice. Bonds: Job, Poor, Adventurer. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Pelt Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is orange and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: Calm and collected, she is a well trained Performer. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Performer for the past few years.
Motivation: She'd like to take her coworkers down a peg; and to be a bellfounder again
Flaws: Forgetful. Bonds: Poor, Attractive, Job. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 70 pp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Lewis Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He is portly but not overly obese. His golden hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them
History: He was born in the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Depressed, Shy. Bonds: Immigrant, Nature, Criminal record. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 109 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +7
Possessions: 400 pp. Freshwater pearl (10 gp). Lapis lazuli (10 gp). Golden yellow topaz (400 gp). Fire opal (700 gp). Golden yellow topaz (400 gp). Black star sapphire (700 gp). Chrysoberyl (50 gp). Aquamarine (400 gp).
Dee Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red cloak. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly red, has prominent grey streaks. Her hazel eyes peer out from beneath her feathered red hat.
Personality: She is calm most of the time but flees social interaction. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Gifted from a young age, Dee studied abroad. Brilliant and gifted she never wanted to apply herself. Since then, she has sought to make the best of life.
Motivation: Revenge; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Slave, Enemies. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!