Vepar Merit, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears light armors faded through time and improper care. She has done her best to style her dark red hair to look like a famous performer. She has gleaming, smiling red eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She has all her life been fascinated with poetry.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Vepar reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her poetry dream.
Motivation: She'd like to take her coworkers down a peg; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism, Artistic. Bonds: Military, Slave. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 69 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Blue sapphire (500 gp). Red-brown spinel (100 gp). Azurite (14 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Aquamarine (1000 gp). 1 Minor magic item.
Paggen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in a clean blue cloak covering his clean studded leather, and sports empty pouches on his belt. He sports a long black beard, and similarly colored long hair. His eyes are blue and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Gifted. Bonds: Adventurer, Criminal record, Rich. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 48 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Tiger eye turquoise (12 gp). Carnelian (40 gp). Chrysoprase (40 gp). Lapis lazuli (12 gp). Blue quartz (12 gp). Blue sapphire (500 gp). Sardonyx (40 gp). Aquamarine (800 gp). Obsidian (12 gp). Rhodochrosite (12 gp).
Brug Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He wears his silver hair up. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of giants once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 10th year, his parents were killed by a giants raid, leaving Brug alone in the world. After a stint in an orphanage, he was adopted. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac.
Flaws: Antagonistic. Bonds: Religious, Enemies, Criminal record. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 33000 sp. Bloodstone (40 gp). Sard (40 gp). Amethyst (80 gp). Pink pearl (80 gp).
Stannor Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.
History: Stannor was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 5 years.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Adventurer, Job, Military. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 51 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Orc, Terran, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Black star sapphire (1500 gp). Eye agate (16 gp). 1 Medium magic item.
Cask Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she is typically in her Glassblower uniform. Her gray fur is lengthy. Her blue eyes peer out from beneath her wide-brimmed brown hat.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Cask grew up listening to her mother's many stories. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is searching for what she claims is her rightful reward.
Motivation: Sabotage a competitor; and she wants revenge against dire rats
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Enemies, Adventurer. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
