Zedaar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His bronze crest is kept up in a ponytail inside a wide-brimmed hat. He has several tiny topaz earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Rich, Family. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 79 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Luthra Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this woman wears tan painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant blue.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has money and likes to spend it; and retire the richest woman in the west
Flaws: Shy, Secretive, Disease. Bonds: Rich. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
Cimer Strength, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long brown hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast island. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Human people; and regain custody of his son
Ideals: Entrepeneur. Flaws: Racist. Bonds: Family, In love, Nature. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Heather Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear violet pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her brown hair is still thick. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Heather has worked very hard to control her curse. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and money/treasure
Ideals: Joker. Flaws: Disease. Bonds: Slave, Adventurer, Rich. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Eye agate (9 gp). Fiery yellow corundum (1200 gp). Pink pearl (150 gp). 1 Minor magic item.
Broce Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This southern man wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His clothes are grease stained in places. His moppish white hair is in a traditional bowl cut. His eyes are gray and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Broce was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mercenary. He left for the south, certain he would find work there.
Motivation: To pay off his debts; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
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