Elama Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her green unseeing eyes seem to look past you.
Personality: She likes to make people angry or surprised. She can't help but pocket interesting objects she comes across
History: A powerful slaver made her what she is. A freak accident while working with her Banker father left her crippled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Disease, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 6000 sp.
Vaina Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who very much looks the part of a Glassblower. Her silver hair is still thick. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.
History: The child of northern immigrants she idolized her father. Over the years she perfected her riding and shooting skills. She now owns her own business.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Joker, Persistence. Bonds: Job, Immigrant, Nature. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Celestial, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Moon In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears pastel leather gloves, a pastel jacket, and tight pants. He wears a small hat to cover his moderate length orange fur. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.
History: He was born in the north. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Immigrant, Slave. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 20)
Armor Class 13
Hit Points 157 (20d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +8 / 5d10+2, Ranged +9 / 5d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 18000 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (600 gp). Sapphire pendant on gold chain (1900 gp). A necklace of small pink pearls (5000 gp). Silver ewer (100 gp). A roughly beaten golden orb (100 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Major magic item. 1 Major magic item. 1 Major magic item.
Breena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears light armors faded through time and improper care. She has moderate length black hair. Her eyes are green and she is always smoking a pipe.
Personality: She is calm most of the time but flees social interaction. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Flaws: Shy. Bonds: Military, Rich. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 30 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 12000 sp. Eyepatch with mock eye of sapphire and moonstone (600 gp).
Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears a deerstalker hat to hide his balding. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Painter.
Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage
Flaws: Ugly, Shy. Bonds: Adventurer, Family, Job. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 24 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
Possessions: 110 pp. Golden yellow topaz (800 gp). Banded agate (12 gp). Moss agate (12 gp). Rock crystal (70 gp). Aquamarine (800 gp). Sard (70 gp). Black opal (600 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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