Left-Handed Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, constantly wearing a brown suit, violet shirt, and white tie. His lavender fur is greasy and uncared for. His eyes are blue and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful slaver made him what he is. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Mentor. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Hobart Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man is wearing the road beaten gear of a warrior. His hair, while still mostly red, has prominent grey streaks. His blue eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Hobart would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Layabout and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and to be a performer again
Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Military, Job, Rich. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 125 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Alexandrite (1600 gp). Rich purple corundum (600 gp). Star ruby (600 gp). Fire opal (600 gp). Aquamarine (1600 gp). Eye agate (10 gp). Blue quartz (10 gp). Black pearl (1600 gp). Bloodstone (50 gp). Lapis lazuli (10 gp). Black pearl (1600 gp). Moss agate (10 gp). Violet garnet (1600 gp).
Melissa Tatum, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her white hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a minor phobia of water and hates getting wet.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and she is greedy
Ideals: Gifted. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Siffress Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is generally shirtless and showing off her tattooed chest. Her skin is also unnaturally pale. Her long black hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: A deeply religious woman she believes everything happens for a reason. She cannot resist a sob story and will often dote over anyone who has one.
History: Siffress lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. By chance she met her sister recently and the two have been together since.
Motivation: To settle down with her crush; and find a way to reverse the transformation of her sister
Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Family, Job, Has a crush. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
Oriff Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a brown coat over a blue low-cut shirt, and a feathered hat upon her head. Her black hair is cut jaggedly and amateurishly. Her eyes are likewise brown.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic, Philantrophist, Joker, Gifted. Bonds: Poor. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!