Ahrim Light, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple white line shooting up and back down. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise silver.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.
History: He was born in the east, but his parents moved at a very young age to the west. He struck it rich when he found rare goods in large quantities. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Ideals: Professionalism, Gifted. Bonds: Immigrant, Rich. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 cp. White opal (500 gp). Deep green spinel (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Mardred Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears bulky brown painted plate armor. She wears a colorful flower in her auburn hair. Her eyes are blue and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her music dream.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Athletic, Joker, Artistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (100 gp).
River In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear ponchos typically of a light brown in addition to tight pants. Her fur is black and curly. She has several tiny amethyst earrings on each ear.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Animals are drawn to her, and she is able to talk to them.
History: She was born a particularly ugly child, much to the horror of her parents. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 140 gp. 1 Buckler.
Kyle Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears yellow painted combat armor at almost all times. His left hand appears badly burned and disfigured. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Ugly, Insane, Greedy. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Deep blue spinel (500 gp). Zircon (40 gp). Moss agate (14 gp). 1 Minor magic item.
Grai Altham, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a custom-built plate barding that's adorned with white lining and desert motifs. She keeps her golden hair in a flapper bob. She has a tattooed face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Grai lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Glassblower, but she got bored and became a Doctor. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and to be a glassblower again
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 100 gp.
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