Marbas Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He keeps his long red hair kept up in a rat tail. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To pay off his debts; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Secretive. Bonds: Slave, Adventurer, Debt. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Aquan, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 400 gp. Gold and topaz bottle stopper cork (1700 gp).
Howard TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Animal Trainer does. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Attractive, Rich. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 16000 sp.
Eloise Wellington, Female Human [Permalink]
Personal [hide]
Description: A 4'9" western woman, she tends to wear a grey poncho over her likewise colored trousers and shirt. She has shaved her head bald. She is baby faced.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich western family. Her family was turned out during the war. She and her family wandered west to less war torn lands. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To be a Interpreter again; and money/treasure
Ideals: Optimist. Flaws: PTSD. Bonds: Rich, Adventurer, Job. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 gp.
Beast Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears pastel painted combat armor at almost all times. His lavender fur is smooth and relatively long. His yellow unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Beast was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: He loathes his own lifestyle; and an old rival family wants him found
Flaws: Disease, Depressed. Bonds: Attractive, Family. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Damaia Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her white hair well, parting it to the right. Her eyes, though not visible through her cowl, are white.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Damaia hails from a village terrorized by goblins. While studying, she fell in love. They married and had a daughter. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Damaia never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Flaws: Cynical. Bonds: Poor, Family, Enemies, In love. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 4 (-3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp.
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