Nyx Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears suspenders and blue workpants. Her shirt is grey, and she wears a heavy blue leather apron most of the time. Her hair is white, silky, and of moderate length. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves telling others what to do and how they should feel about things. She is an amazing painter.
History: She was born at the edge of vast island. Her parents enrolled her in a Expert school at a young age so that she could practice her martial talents. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of her sister; and to be a fletcher again
Ideals: Opinionated, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. Gold and topaz bottle stopper cork (1500 gp). Silver chalice with lapis lazuli gems (80 gp).
Shautha Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she dresses like a well dressed Architect does. Her hair is black and curly. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with her god.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She now owns her own business.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Terse. Bonds: Job, Religious. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 8)
Armor Class 8
Hit Points 53 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 18 (+4) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Aquan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +2
Possessions: 1500 gp. Violet garnet (1000 gp). Rock crystal (60 gp). Star rose quartz (60 gp). Bloodstone (60 gp).
Meena Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears just a tan suit. Her white hair is knotted and matted. She has a dull look in her hazel eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She got into the Junk Dealer business at a young age. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has set out to sabotage the competition.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her daughter
Ideals: Fighting. Flaws: Greedy. Bonds: Poor, Job, Family. Occupation: Junk Dealer
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Half-Plate.
Astar Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His blue hair is braided into rings. His red unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born in the north his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Astar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Astar. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is compelled to act according to his religious beliefs; and seeks redemption
Flaws: Ugly, Disease, Racist. Bonds: Poor, Religious, Criminal record. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 77 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Azurite (5 gp).
Berrian Amakiir, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'7" and is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His hair is red and curly. His fierce gray eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born on a small isolated farm. He worked as a nervous Shipwright and found it very stressful. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 4000 sp. Hematite (9 gp).
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