Gerbo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes, and a wedding ring on his left hand. His blonde hair is matted, messy, and big. His eyes are likewise brown.
Personality: A skeptical and narcissistic man, Gerbo's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Criminal record, Poor, Military. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Gennal Nailo, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair up in a very large beehive style do. He has gleaming, smiling gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: He was born at the edge of vast island. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Nature, Criminal record. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Marbas Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a black costume with the symbols of magic on his torso. Beneath his clothing is a huge mess of scar tissue. His white hair is smooth and relatively long. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Bookbinder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 6 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Blue star sapphire (700 gp). Freshwater pearl (4 gp). Zircon (70 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. With a patchy black beard and wild black hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Bricklayer profession.
History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Tailor job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Shy. Bonds: Attractive, Job, Nature, Slave. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp.
Miles Ridley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Dyer does and is in decent physical shape. His red hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Dyer.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and sabotage a competitor
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Rich, Slave. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 180 gp.
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