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NPC Generator

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Advanced [show]


Merihim Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears black trousers with green and tan striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair up. His eyes are likewise white. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.

History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy, PTSD. Bonds: Attractive, Religious, Immigrant. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Merihim Excellence, Male Tiefling Fighter 2
Medium (6'6") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 11 (+0)18 (+4)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp. 1 Chain shirt.


Social Check DCs


Gurdis Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is generally well dressed albeit a few years behind the times. Her hair is golden and curly. She has a dull look in her green eyes.

Personality: She is overprotective of those who hire her services. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gurdis hails from a village terrorized by brigands. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gurdis's homeland. Gurdis decided to take the middle way and become a bodyguard. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes her a fraud; and to protect her home

Ideals: Fighting. Bonds: Attractive, Guardian, Enemies, Immigrant. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Gurdis Thrahak, Female Dwarf Adept 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 6 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 pp.


Social Check DCs


Fenriz Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is long and unkept. His eyes are silver.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Fenriz Vigil, Male Tiefling Ranger 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Nadarr Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green cloak. He wears a deerstalker hat to cover his moderate length green crest. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Gardener, who enjoyed hunting, Nadarr was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nadarr took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Religious, Nature, Adventurer. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Nadarr Daardendrian, Male Dragonborn Wizard 17
Medium (6'5") Dragonborn, Neutral Evil (CR 17)
Armor Class 11
Hit Points 113 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)18 (+4) 12 (+1)12 (+1)
Skills History +10, Persuasion +7
Senses Passive Perception 11
Languages Common, Druidic, Auran, Gnome, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day18444444432

Possessions: 1900 pp. Tiger eye turquoise (14 gp). Chalcedony (70 gp). Blue sapphire (1600 gp). White pearl (110 gp). Moonstone (70 gp). Coral (110 gp). Brown-green garnet (110 gp). Sardonyx (70 gp). Sardonyx (70 gp). 1 Medium magic item.


Social Check DCs


Moon Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and she perpetually has her club ready. Her fur is short and cinnamon. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: When she was but 8 years old her parents immigrated from the east. She was an apprentice working in her father's forge. She has achieved small success as a Marshal.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Moon Running, Female Tabaxi Wizard 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 57 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 13 (+1)9 (-1)
Skills Persuasion +2, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 500 gp. Golden yellow topaz (300 gp). Peridot (20 gp). Malachite (13 gp). Rock crystal (20 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (300 gp). Rose (20 gp). Azurite (13 gp).


Social Check DCs

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