Ogthrak Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a very tight haircut. His green unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear
Flaws: Ugly, Disease, Secretive, Antagonistic. Bonds: Poor, Nature. Occupation: Laborer
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp. Amethyst (140 gp).
Kilvar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kilvar was born on a far western island where he grew up under the tutelage of his father, an expert Sellsword. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Athletic. Bonds: Adventurer, Mentor, Immigrant. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Veit Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His eyes are brown and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Optimist. Bonds: Criminal record, In love, Rich. Occupation: Slave Trader
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 10000 cp. Jet (160 gp). Iolite (70 gp). Azurite (7 gp).
Theriatis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is short and auburn. His blue eyes peer out from beneath his Stetson blue hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Theriatis was raised in a hard working conservative environment. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's in love; and he seems to be bored by most things
Flaws: Mundane, Fearful. Bonds: Immigrant, Job, Has a crush. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 61 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Solid gold idol (1100 gp). 1 Minor magic item.
Seven Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur, while still mostly gray, has prominent grey streaks. His fierce amber eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: Sold as a small child to a necromancer, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and his religion dominates his actions
Ideals: Entrepeneur, Joker. Bonds: Religious, Mentor, Slave. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Deep green spinel (60 gp). Golden pearl (60 gp). Onyx (80 gp).
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