Eberdeb Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A 3'3" southern man, he wears just a tan suit. His golden hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eberdeb speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born to loving parents in a slum to the south. Eberdeb was born on a far southern island where he grew up under the tutelage of his father, an expert Bather. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Artistic. Bonds: Family, Poor, Immigrant. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 8000 cp. 1 Minor magic item.
Nora Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. Her hair is long and red with streaks of blonde, and is pulled back with small brown clips. Her eyes are a pleasant blue.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nora took refuge in the ruined castle and found the beat up rapier and armor she uses now. She has worked as a Detective like her mother before her.
Motivation: She'd like to take her coworkers down a peg; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Religious, Nature. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp. Chrysoprase (40 gp). Rhodochrosite (12 gp). Black pearl (300 gp). Blue quartz (12 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
River Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. His long lavender fur is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is an amazing painter.
History: Born to a pair of adventurers, River grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He has dedicated himself to building a better trade route.
Motivation: Wants to raise his children well; and he's looking for his big break
Ideals: Gifted, Artistic. Bonds: Attractive, Adventurer, Family. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 16)
Armor Class 11
Hit Points 54 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 400 pp. Sard (70 gp). Deep blue spinel (600 gp). Obsidian (12 gp). Brown-green garnet (80 gp). Eye agate (12 gp). Rock crystal (70 gp). Alexandrite (600 gp). Azurite (12 gp). Blue-white diamond (2000 gp). Freshwater pearl (12 gp). Aquamarine (600 gp). Star ruby (400 gp). Jasper (70 gp). 1 Medium magic item.
Serpent Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in a clean pastel cloak covering his clean studded leather. His yellow fur is drawn into a tight pony tail with a card scrunchie. His eyes are likewise yellow.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Gifted, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
Possessions: 7000 sp. Onyx (40 gp). Alexandrite (900 gp). Eye agate (8 gp). Golden yellow topaz (900 gp). Tourmaline (110 gp). Amber (110 gp). Jet (110 gp). Aquamarine (900 gp).
Sannl Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. She has shaved her head bald. She has gleaming, smiling green eyes.
Personality: She acts crazy and hedonistic. She is a ruthless business woman, a trait she acquired from her father.
History: When she was but 6 years old her parents immigrated from the north. Like her father and her brother before her, after school she went straight into learning to become a Shepherd. She inherited the family business which she has now maintained for 15 years.
Motivation: She has a crush on the local Bounty Hunter; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Job, Has a crush. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 130 gp. Eye agate (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!