Senteq Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and regain custody of his son
Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Poor, Family. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Breastplate.
Symma Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her hair, while still mostly golden, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Symma was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Symma decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Athletic, Disciplined, Gifted, Fighting. Bonds: Criminal record. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 50 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 43000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ronobe Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy black pantaloons and a brown scarf. She has dyed her greying blue hair a little too much giving a sharp blue color. Her eyes are likewise red.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is terrified, and will act out of fear; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Lazy, Fearful. Bonds: Attractive, Religious. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1200 gp. Deep blue spinel (200 gp). Pink pearl (160 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Banded agate (12 gp). Moss agate (12 gp).
Ekk Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With wild black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious woman she believes everything happens for a reason. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things; and her religion dominates her actions
Flaws: Insane, Mundane. Bonds: Rich, Religious, Immigrant. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 900 gp. Golden yellow topaz (200 gp). Alexandrite (200 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item.
Zedaar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver crest is unkempt and raggedy. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Sold as a small child to a brothel owner, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor, Mentor. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 8)
Armor Class 9
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 2000 sp.
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