Gomory Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, she is an attractive figure. She wears a green vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her green boots flare out at the collars. Her blue hair is knotted and matted. Her eyes are red and she is always smoking a pipe.
Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to loving parents in a slum to the east. In her 17th year, her parents were killed by a drow raid, leaving Gomory alone in the world. After a stint in an orphanage, she was adopted. She has drifted from career to career and currently works as a Bricklayer.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Professionalism. Bonds: Attractive, Job, Poor, Enemies. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 86 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Jeweled gold crown (6000 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (1200 gp). Old masterpiece painting (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pallabar Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. His tied-back hair is blonde. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Pallabar's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has comitted a past crime that haunts him to this day; and he's looking for his big break
Ideals: Impeccable. Bonds: Attractive, Adventurer, Criminal record, Slave. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Seraphina Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports silver long hair. She tend to wears goggles to shield her eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. She has achieved small success as a Bellfounder.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Bellfounder
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Pirithin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy red suit. His hair is white, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: Pirithin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Sculptor, who enjoyed hunting, Pirithin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pirithin took refuge in the old dungeon and found the beat up morningstar and armor he uses now. Recently he has begun working with bootleggers and crooks.
Motivation: Many illithids want him driven away; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Nature, Criminal record, Enemies. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 16 (+3) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 30 pp. Obsidian (6 gp).
Veit Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his longbow always slung over his shoulder. He is portly but not overly obese. His hair is always cut to a buzz. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Veit was raised in a hard working conservative environment. Veit abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Painter for hire.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and an old rival family wants him found
Flaws: Impulsive, Fearful. Bonds: Job, Adventurer, Family. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 61 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: 2000 gp. Chrysoprase (40 gp).
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