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NPC Generator

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Advanced [show]


Ulla Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she usually wears her blue robe and has her trident always slung over her shoulder. Her brown hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Family. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Ulla Fabblestabble, Female Gnome Rogue 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 15 (+2)19 (+4)
Skills Intimidation +6, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Millicent Burton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She wears her auburn hair down. Her amber unseeing eyes seem to look past you.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Millicent has worked very hard to control her curse. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found; and regain custody of her daughter

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Attractive, Family. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Millicent Burton, Female Human Warrior 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Anne Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is heavily combed to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She would like to get married and retire; and wants a kiss

Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Has a crush. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anne Caphaxath, Female Half-Elf Rogue 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 3 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Good lock. 1 Superior lock. 1 Superior lock.


Social Check DCs


Drenna Langston, Female Half-Orc [Permalink]

Personal [hide]

Description: A 5'11" southern woman, she wears baggy white pantaloons and a tan scarf. She has a very tight haircut. Her eyes are likewise green. Her teeth are white and perfect.

Personality: Drenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She believes the world needs to unite to get rid of goblins once and for all.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Enemies, Religious. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Drenna Langston, Female Half-Orc Monk 1
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +2, Persuasion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: Chrysoprase (20 gp).


Social Check DCs


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, grey cloak. He wears his hair in dreadlocks. His eyes are a pleasant hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He would rather hide behind his crafts than deal with other people.

History: Born in the east to a Miner, Anselm learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Miner soon after.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Artistic. Flaws: Ugly, Greedy, Shy. Bonds: Job, Family. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Anselm Graeme, Male Human Warrior 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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