Helgret Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.
Personality: She snorts whenever she laughs or is feeling confident. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A deep hatred of giants; and revenge
Ideals: Athletic, Gifted. Bonds: Rich, Enemies, Military. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 800 sp. Tiger eye turquoise (14 gp). Moss agate (14 gp). 4 Smokesticks.
Jasmine Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is renowned for her bright red dresses and hats. She has shaved her head bald. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She always tries to repair and not replace. It was this mentality that drove her into the Servant business.
History: When she was but 7 years old her parents immigrated from the north. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she has passion for adventuring and risk
Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp.
Shamil Timbers, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, she is an attractive figure. She wears an entirely blue suit with black socks and a vest with buckled shoes. She wears her auburn hair up in a very large beehive style do. Her green unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. Shamil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: The child of a Sculptor, who enjoyed hunting, Shamil was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has decided she is irredeemable.
Flaws: Disease, Insane, Hedonist. Bonds: Attractive, Nature. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 11)
Armor Class 10
Hit Points 94 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1
Possessions: 700 gp. Golden yellow topaz (200 gp).
Zook Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He carries a battered monstrous two handed axe and tarnished club as well. He has no hair. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: Zook was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 119 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 gp. Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1700 gp). Embroidered and bejeweled glove (1000 gp). 1 Medium magic item.
Ethereal Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears a well pressed and immaculate suit (or dress), she is not a threatening figure. She has moderate length yellow fur. Her skin is flawless and her green eyes scan people very quickly.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a island tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fletcher. She now owns her own business.
Motivation: To be a Ruler again; and sabotage a competitor
Ideals: Gifted, Professionalism. Bonds: Attractive, Nature, Job. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 120 pp. Carnelian (20 gp). Jade (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
