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Advanced [show]


Ar-Karo Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He has styled his auburn hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Flaws: Ugly, Antagonistic, Addict. Bonds: Adventurer, Criminal record. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Ar-Karo Haley, Male Half-Orc Expert 6
Medium (5'1") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Alexandrite (1200 gp). Aquamarine (1200 gp). Black pearl (1200 gp).


Social Check DCs


Frug Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His auburn hair is singed and shortened. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 4 years old his parents immigrated from the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Immigrant. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Frug Oomtrowl, Male Gnome Paladin 9
Small (3'6") Gnome, Neutral Good (CR 9)
Armor Class 9
Hit Points 102 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 20 (+5)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +1, Athletics +0
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +0 / 3d4-3, Ranged +1 / 3d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1800 gp. Black velvet mask with numerous citrines (150 gp). A delicate brass dragon egg (80 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Snowdon, Female Human [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, she is an attractive figure. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is kept up in a ponytail inside a Stetson hat. Her amber eyes have a joyful gleam in them most of the time.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When she was but 3 years old her parents immigrated from the south. Through the years after Aline was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Aline's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Aline Snowdon, Female Human Fighter 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Myria Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears professional attire. She wears her hair in dreadlocks. Her hazel eyes are slightly larger than normal.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Myria took refuge in the large cave and found the beat up sai and armor she uses now. She has never given up on her singing dream.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Rich, Nature. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Myria Whispermouse, Female Halfling Ranger 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 10 (+0)17 (+3) 10 (+0)18 (+4)
Skills Athletics +0, Persuasion +7
Senses Passive Perception 10
Languages Common, Halfling, Auran, Gnoll, Druidic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sumnes Simmons, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. Her hair, while still mostly golden, has prominent grey streaks. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of gnolls

Ideals: Athletic. Flaws: Secretive. Bonds: Enemies, Religious. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Sumnes Simmons, Female Half-Elf Aristocrat 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)7 (-2) 12 (+1)12 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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