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Azzakh Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green painted combat armor at almost all times. His crest is black and curly. His gold eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful brothel owner made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Azzakh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azzakh. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Optimist. Bonds: Adventurer, Mentor, Criminal record. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Azzakh Jerynomonis, Male Dragonborn Wizard 16
Medium (6'5") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 9
Hit Points 102 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)14 (+2) 8 (-1)16 (+3)
Skills Athletics +6, Medicine +4
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 500 pp. Chalcedony (60 gp). Silver pearl (90 gp). Black pearl (1100 gp). Rose (60 gp). 1 Medium magic item.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this man tends to wear a brown poncho over his likewise colored trousers and shirt. His orange fur is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shadow is combative with any and all who dare try his patience in the slightest.

History: He was raised in a mountains tribe. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Nature, Family. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Shadow In the Wind, Male Tabaxi Bard 5
Medium (5'1") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 15 (+2)18 (+4)
Skills Animal Handling +5, Deception +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Blue sapphire (1200 gp). Eye agate (11 gp).


Social Check DCs


Fallond Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown armored body suit, with a simple tan line shooting up and back down. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Bricklayer. He believes the world needs to unite to get rid of drow once and for all.

History: Born in the south his family was never financially stable. In his 15th year, his parents were killed by a drow raid, leaving Fallond alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and balancing his hectic life and new bricklayer responsibilities is difficult

Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Fallond Gorunn, Male Dwarf Wizard 8
Medium (4'5") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 50 pp. Eye agate (4 gp). Black opal (1600 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp).


Social Check DCs


Stacee Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears white trousers with brown and green striped suspenders. She wears various colorful collared shirts. Her red hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is afraid of women and trembles around them

History: She was born at the edge of vast mountains. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Baker

Voice: Forgets to breathe while speaking

Attributes [hide]

Stacee Warmwater, Female Halfling Commoner 14
Small (3'0") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 61 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)18 (+4) 16 (+3)13 (+1)
Skills Animal Handling +8, Nature +9
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Draconic, Elven, Orc
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1100 pp. Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (6000 gp). Golden circlet with four aquamarines (6000 gp). A delicate brass dragon egg (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). 1 Medium magic item.


Social Check DCs


Mantus Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His hair is dark red, silky, and of moderate length. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Mantus speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Mantus was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Mantus Fascination, Male Tiefling Sorcerer 4
Medium (5'0") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 23000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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