Gale Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His deerstalker hat is riddled with cuts and holes. His yellow eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sculptor mother left him crippled. After a long history of fighting, Gale and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive, Disease. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 14)
Armor Class 11
Hit Points 91 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 3000 gp. Aquamarine (500 gp). Jet (100 gp). Freshwater pearl (14 gp). Alexandrite (500 gp). Silver pearl (100 gp). Red-brown spinel (100 gp). Deep blue spinel (500 gp). Silver pearl (100 gp). Rich purple corundum (1100 gp). Black pearl (500 gp). Fiery yellow corundum (1100 gp). Banded agate (14 gp). Canary diamond (3000 gp). Smoky quartz (40 gp). Iolite (40 gp).
Ulfgar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He wears his red hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Shipwright, his father struggled to pay the bills. He moved out south to avoid the crime he committed. He became a Miller soon after.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp.
Smoking Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His beige fur is lengthy and is close to two feet long. His eyes are likewise yellow.
Personality: He speaks before he thinks and is too direct. A true patriot, Smoking would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Military, Religious. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Chrysoprase (30 gp). Amethyst (70 gp).
Leaf Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a brown costume with the symbols of the four houses of cards on her torso. Her left hand appears badly burned and disfigured. She has moderate length lavender fur. Her face is scarred and worn.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with finding treasure.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Jasmine Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: A 3'2" southern woman, she tends to wear a large red jacket. Her silver hair is lengthy and is close to two feet long. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: Jasmine is depressed about a lot of things. She tends to be a nihilist. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Jasmine lived on a farm with her mother, near the main road leading to a nearby town. Her druidic abilities were realized during a raid on her village. She now mingles about in high society.
Motivation: Doesn't want to be a Navigator and was forced into it by her family; and she seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Depressed, Mundane. Bonds: Family, Rich. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Undercommon, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
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