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Advanced [show]


Mormo Care, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky green painted plate armor. His brown hair is singed and shortened. His eyes are a pleasant red.

Personality: He dislikes all the random violence that takes place in the east. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Mormo Care, Male Tiefling Ranger 6
Medium (6'9") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His silver hair is knotted and matted. His eyes are gray and catlike.

Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Fargrim hails from a village terrorized by orcs. A gifted student he started as a Locksmith, but he got bored and became a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Insane. Bonds: Poor, Family, Enemies, Job. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Fargrim Glanhig, Male Dwarf Paladin 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 100 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp. Violet garnet (900 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports grey clothing, slightly heavier than average wear. His brown hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: Wymar hails from a village terrorized by orcs. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Wymar Wentworth, Male Human Cleric 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Sardonyx (80 gp).


Social Check DCs


Clerebold Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has a golden handlebar mustache and slicked back golden hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Clerebold hails from a village terrorized by giants. A gifted student he started as a Actor, but he got bored and became a Bellfounder. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Clerebold Flows, Male Half-Elf Druid 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)16 (+3) 15 (+2)7 (-2)
Skills Athletics +0, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Malachite (5 gp). Fire opal (700 gp). Alexandrite (300 gp).


Social Check DCs


Ovina Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair is short and red. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Ovina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born several months after her mother was called into army service. Her first spouse was a Tailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers.

Flaws: Addict, Antagonistic. Bonds: Family, Military. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Ovina Graybeard, Female Dwarf Warrior 8
Medium (4'3") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Smoky quartz (20 gp). Chalcedony (20 gp). Silver pearl (50 gp). Amber (50 gp).


Social Check DCs

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