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NPC Generator

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Advanced [show]


Dadalan Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear green pants and tee shirts. His rusty crest is matted, messy, and big. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Dadalan embodies much of what other species detest in the Dragonborns. Dadalan is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's repulsed by the PC; and to unite with his brother

Flaws: Ugly, Antagonistic. Bonds: Family, Slave, Adventurer. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Dadalan Jerynomonis, Male Dragonborn Barbarian 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Fulbar Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white wide-brimmed hat and white clothes. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. His brown hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Fighting, Philantrophist, Optimist. Bonds: Attractive, Immigrant, Job. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Fulbar Nimblefingers, Male Halfling Wizard 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)9 (-1) 16 (+3)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp. Chrysoprase (60 gp). Chrysoprase (60 gp).


Social Check DCs


Arnold Gresham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is braided into rings. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Arnold Gresham, Male Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 7 (-2)13 (+1)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Cimer Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Body Guard does. He wears his brown hair up. His eyes are a pleasant red.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with poetry.

History: Cimer was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. He has achieved small success as a Body Guard.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Philantrophist, Artistic, Impeccable. Bonds: Job. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Cimer Entropy, Male Tiefling Druid 10
Medium (5'5") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills Deception +7, Stealth +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Malachite (14 gp). Blue quartz (14 gp). Azurite (14 gp). Deep blue spinel (1600 gp). Black star sapphire (400 gp). Hematite (14 gp).


Social Check DCs


Qemuel Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has styled his purple hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Opinionated, Gifted. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Qemuel Disdain, Male Tiefling Paladin 8
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)17 (+3) 17 (+3)15 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp. Jasper (70 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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