Salanop Timbers, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irascible and easily irritated. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born on a small isolated farm. Through the years after Salanop was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Salanop's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: White pearl (110 gp). Citrine (20 gp).
Dentratha Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her copper crest is kept up in a ponytail inside a small hat. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a habit of throwing herself into exceedingly dangerous situations.
History: The child of a Miner, who enjoyed hunting, Dentratha was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She was always very intelligent and has formed a secret society of specialists.
Motivation: To reunite with her old friends; and obtaining odd cultural halfling artifacts is her passion
Flaws: Secretive, Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 8
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Giant
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. White pearl (150 gp). Rich purple corundum (400 gp). Malachite (7 gp).
Fenriz Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean green cloak covering his clean studded leather. He wears his blue hair down. His ears are large.
Personality: Fenriz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Dwarven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Zunn Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his red robe. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Herbalist in town.
History: He was born in the north, but his parents moved at a very young age to the west. Zunn was born on a far northern forest where he grew up under the tutelage of his mother, an expert Herbalist. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Opinionated. Bonds: Job, Immigrant, Adventurer, In love. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2300 sp. Deep blue spinel (200 gp). Freshwater pearl (10 gp). Freshwater pearl (10 gp).
Hoshû Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white costume with the symbols of luck on his torso. He keeps his blonde hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich eastern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After months of barely getting by, Hoshû managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Rich, Religious. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 30 pp.
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