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NPC Generator

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Advanced [show]


Callybon Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tan tunic with violet highlights, and long brown pants that bunch up around her shoes. She has wavy brown hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her job bores her to no end. She has decided to make it more interesting.

History: Callybon was raised in a hard working conservative environment. She found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Disciplined. Bonds: Adventurer, Criminal record, Job. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Callybon Cobblelob, Female Gnome Aristocrat 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)18 (+4) 12 (+1)15 (+2)
Skills Investigation +6, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan, Aquan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1000 cp.


Social Check DCs


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His auburn hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Artistic, Gifted. Bonds: Attractive, Military, Poor. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Gyula, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 2 Tanglefoot bags.


Social Check DCs


Kristryd Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman is renowned for her bright grey dresses and hats. She has a long silver ponytail with little hanging trinkets. Her amber eyes lackadaisically let the world flow into them.

Personality: She speaks before she thinks and is too direct. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Kristryd was raised in a hard working conservative environment. A gifted student she started as a Farmer, but she got bored and became a Body Guard. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to open a new tavern; and she loathes her own lifestyle

Ideals: Entrepeneur. Flaws: Impulsive, Mundane, Depressed. Bonds: Job. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Kristryd Brazzik, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Quespa Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'6". She dresses well, wearing green shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a halberd. She wears a colorful flower in her green crest. Her eyes are gold and catlike.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quespa took refuge in the large cave and found the beat up halberd and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Passionate. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

Quespa Lhamboldennish, Female Dragonborn Sorcerer 4
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Zepar Care, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky black painted plate armor. He wears his purple hair down. His eyes are black and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Zepar was born in the north. At a young age he loved to build and create. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Justice, Persistence. Flaws: Disease. Bonds: Criminal record, Military. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Zepar Care, Male Tiefling Barbarian 3
Medium (5'10") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Religion +1, Stealth +2
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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