Beatrice Enfield, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, brown, dusty cloak. She has slicked back red hair. Her eyes are green and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by illithids. Beatrice was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Many illithids want her driven away; and a deep hatred of illithids
Ideals: Athletic, Optimist. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1000 gp. Freshwater pearl (16 gp). Deep blue spinel (600 gp). White opal (1200 gp). Black pearl (600 gp). 1 Minor magic item.
Seven Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a moderate pudge and is not very fit. He wears his brown fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Insane, Greedy. Bonds: Religious, Criminal record, Adventurer. Occupation: Bowyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 160 pp. Golden yellow topaz (900 gp). Alexandrite (900 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vonbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered violet stockings. He is portly but not overly obese. His hair is always cut to a buzz. His eyes are amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vonbin took refuge in the large cave and found the beat up lance and armor he uses now. He has never given up on his poetry dream.
Motivation: He feels threatened by others.
Ideals: Artistic. Flaws: Greedy, Fearful. Bonds: Nature. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 90 gp. 1 Buckler.
Warryn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He wears a mask on his face.
Personality: Warryn is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a brothel owner, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Flaws: Depressed, Shy. Bonds: Rich, Mentor, Debt. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 25000 sp. 1 Minor magic item.
Oloric Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man is typically in his Merchant uniform. He keeps his black hair in a pixie cut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: When he was but 5 years old his parents immigrated from the west. A gifted student he started as a Fisher, but he got bored and became a Merchant. He became a Merchant soon after.
Motivation: Sabotage a competitor; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
