Conrad Harlan, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Pacifist. Flaws: Depressed, Disease. Bonds: Rich, Nature. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Tiger eye turquoise (6 gp).
Amûg Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and yellow robe with the hood down. His hair is always cut to a buzz. His eyes are a pleasant green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Architect business at a young age. Amûg was born on a far northern forest where he grew up under the tutelage of his father, an expert Architect. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure; and he's looking for his big break
Bonds: Job, Rich, Immigrant, Has a crush, Adventurer. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 3000 gp. Deep blue spinel (800 gp). Golden pearl (80 gp). Aquamarine (800 gp). Iolite (80 gp). Lapis lazuli (8 gp). Peridot (80 gp). Jasper (80 gp). Zircon (80 gp). Azurite (8 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). Sardonyx (80 gp). Blue quartz (8 gp). Deep blue spinel (800 gp). Chrysoprase (80 gp). Star rose quartz (80 gp). Amethyst (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diesa Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is well dressed, but even with her fine clothing she looks run-down. Her long blonde hair is drawn into a two foot long braid. Her fierce violet eyes like to dwell on things.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: When she was but 4 years old her parents immigrated from the east. She moved out south to avoid the crime she committed. She now spends her time doing works of charity.
Motivation: To clean up the streets; and a rival would like her out of the picture
Ideals: Optimist, Philantrophist. Bonds: Immigrant, Criminal record, Guardian. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Amethyst (40 gp). 1 Everburning torch.
Malquis Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a small hat to hide her balding. She has a dull look in her green eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She plays an instrument quite well.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malquis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Disciplined, Artistic. Bonds: Attractive. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Aquamarine (600 gp). 1 Darkwood Shield.
Tarhun Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and sports black clothing, slightly heavier than average wear. His right hand appears badly burned and disfigured. He has wavy white crest. His gold unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tarhun is combative with any and all who dare try his patience in the slightest.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Mentor. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!