Baradad Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His crest is short and scarlet. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Ruler business at a young age. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Ruler job and began his own company from there.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Rich, Job. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: Just what you see.
Art Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Tailor uniform. His fur, while still mostly gray, has prominent grey streaks. His fierce amber eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Art was born with his father's beautiful face. He has had some formal dancing training, and achieved minor success. He's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: To be a Animal Trainer again; and doesn't want to be a tailor and was forced into it by his family
Ideals: Entrepeneur, Artistic. Bonds: Job, Attractive, Family. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1000 gp. Amber (110 gp). Bloodstone (40 gp). Carnelian (40 gp). White opal (1300 gp). Lapis lazuli (15 gp). Jasper (40 gp). 1 Minor magic item.
Boddynock Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is unkempt and raggedy. His green unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Boddynock studied abroad. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 20 (+5) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. 1 Half-Plate.
Mehen Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and dresses well, wearing black shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. His bronze crest has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Attractive. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 50 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Pingun, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a large tan jacket. His hair is always cut to a buzz. He has gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to be a guard again
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!