Naeris Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Merchant. His moppish white hair is in a traditional bowl cut. This brown eyed westerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small mountains village. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Merchant like his mother before him.
Motivation: He desires power and/or immortality.
Bonds: Job, Nature, Adventurer. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 4 (-3) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Bhevek Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden and very short. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 800 gp. Moss agate (8 gp). Amethyst (130 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olivia Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is renowned for her bright white dresses and hats. Her hair is white, silky, and of moderate length. Her eyes are likewise gray.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Olivia was born in the west. At a young age she loved to build and create. A gifted student she started as a Server, but she got bored and became a Herbalist. She has set out to sabotage the competition.
Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Antagonistic, Impulsive, Fearful. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 130 pp. Brass mug with jade inlays (500 gp). Jeweled gold crown (3000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver comb with moonstones (1000 gp).
Vistra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair has been sun bleached extensively. She wears an eyepatch.
Personality: She is almost excessively polite to everyone, even when angry. Vistra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother; and an old rival family wants her found
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 13
Hit Points 41 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 5000 sp. Citrine (20 gp). Iolite (20 gp). Iolite (20 gp). Star rose quartz (20 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.
Mordai Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long brown pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His chestnut hair is long and unkept. His white eyes peer out from beneath his small green hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Mordai grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a ruler and was forced into it by his family
Flaws: Ugly, Shy. Bonds: Family, Adventurer, Rich, Religious. Occupation: Ruler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 10)
Armor Class 9
Hit Points 72 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 14000 sp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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