Uraim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in an above average manner. He has a chestnut handlebar mustache and slicked back chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: Uraim was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Mara Amakiir, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. She has styled her auburn hair well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Actor who has hired her part-time. She uses divination through singing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted divine powers by her dying brother.
Motivation: Wants a kiss; and to reunite with her absent father
Ideals: Gifted. Flaws: Insane. Bonds: Has a crush, Military, Family. Occupation: Actor
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1300 gp.
Loopmottin Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a blue vest and prefers black and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her golden hair is drawn into a tight pony tail with a clover scrunchie. Her hazel unseeing eyes seem to look past you.
Personality: She loves telling others what to do and how they should feel about things. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Loopmottin hails from a village terrorized by drow. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Family, Enemies. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 70 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
Dagger Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur, while still mostly black, has prominent grey streaks. Her eyes are a pleasant blue.
Personality: She dislikes all the random violence that takes place in the west. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Dagger was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. Being a Tailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Pacifist, Logical. Bonds: Attractive. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Abyssal, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 sp. Rose (40 gp). White pearl (80 gp). Smoky quartz (40 gp).
Uzza Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears professional attire. She has a penchant for wearing a ring with an oversized emerald on her left hand. She has done her best to style her brown hair to look like a famous performer. Her eyes are likewise black.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Uzza was born with her father's beautiful face. While studying, she fell in love. They married and had a son. After months of barely getting by, Uzza managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is a bit of a kleptomaniac; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Attractive, Rich, Criminal record, In love. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 12)
Armor Class 11
Hit Points 80 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Pink pearl (130 gp). Sard (40 gp). Sard (40 gp). Black pearl (700 gp). Tourmaline (130 gp). Alexandrite (700 gp). Amber (130 gp). Obsidian (9 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
