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Advanced [show]


Ozyman Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Ozyman was born the youngest of three triplets. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Gifted, Extrovert. Flaws: Insane. Bonds: Attractive, Family. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Ozyman Littlefoot, Male Halfling Commoner 14
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 64 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: Tourmaline (50 gp). Rock crystal (70 gp). Lapis lazuli (7 gp). Black pearl (1600 gp). Jade (50 gp). White pearl (50 gp). Moonstone (70 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Tinley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Optimist. Bonds: Adventurer, Rich, Immigrant. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Clerebold Tinley, Male Human Aristocrat 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 500 sp.


Social Check DCs


River Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown fur is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.

History: River was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: To unite with his brother.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

River Of Ale, Male Tabaxi Expert 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills Persuasion +6
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Druidic, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: Tiger eye turquoise (7 gp). Red spinel (150 gp). Aquamarine (1100 gp). Aquamarine (1100 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Gimble Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in blue turtlenecks beneath a red coat with tan slacks. He wears his white hair up in a very large beehive style do. He is baby faced.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gimble lived on a farm with his mother, near the main road leading to a nearby town. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Family, Immigrant. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Gimble Musgraben, Male Gnome Commoner 8
Small (3'6") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 4 (-3)13 (+1)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Coral (110 gp).


Social Check DCs


Yurgunn Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her tied-back hair is brown. She wears crescent spectacles with a black brim.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her brother's freedom.

Motivation: An old rival family wants her found.

Ideals: Fighting, Athletic. Bonds: Family, Military. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Yurgunn Deepdelver, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 10 (+0)8 (-1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 150 gp.


Social Check DCs

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