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Advanced [show]


Giselle Acton, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her sickle always slung over her shoulder. Her blonde hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She believes the world needs to unite to get rid of illithids once and for all.

History: Born in the north her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She's looking for her big break.

Bonds: Attractive, Job, Enemies, Poor, Adventurer. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Giselle Acton, Female Human Wizard 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 16 (+3)7 (-2)
Skills Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Falkrunn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a grey poncho over her likewise colored trousers and shirt and is in decent physical shape. Her long silver hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She inherited the family business which she has now maintained for 10 years.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac, Disease, Selfish. Bonds: Job. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Falkrunn Ironfist, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 370 gp.


Social Check DCs


Theodoric Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has done his best to style his red hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich eastern family. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Server.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Insane. Bonds: Religious, Rich, Job. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Theodoric Shupe, Male Half-Elf Expert 15
Medium (5'7") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 59 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Medicine +5, Nature +8
Senses Passive Perception 10
Languages Common, Elven, Celestial, Goblin, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 500 pp. Sardonyx (50 gp). Deep green spinel (140 gp). Zircon (50 gp). Fire opal (700 gp). Carnelian (50 gp). Chrysoprase (50 gp). Deep green spinel (140 gp). Rich purple corundum (700 gp). Pink pearl (140 gp). Golden yellow topaz (900 gp). Lapis lazuli (4 gp). Tourmaline (140 gp). Emerald (700 gp). Rhodochrosite (4 gp). Deep green spinel (140 gp). Citrine (50 gp). Zircon (50 gp). Onyx (50 gp). Amethyst (140 gp).


Social Check DCs


Beloril Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His hair is short and black. He has green eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Beloril studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Gifted. Bonds: Poor, Enemies, In love, Religious. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Beloril Trueanvil, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 16 (+3)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Diggory Huckabee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair and beard is wavy and long. He has a tattooed face.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and money/treasure

Flaws: Insane, Mundane, Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Diggory Huckabee, Male Human Paladin 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 700 sp.


Social Check DCs

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