Oolah Snowdon, Female Half-Orc [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is black and very short. She has several tiny topaz earrings on each ear.
Personality: She exudes charisma. She is a tour de force of persuasion. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She comes from a rich western family. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She desires power and/or immortality; and she has money and likes to spend it
Flaws: Fearful. Bonds: Adventurer, Rich, Attractive, Immigrant. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 72 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 10000 sp.
Werydd Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She does not wear sleeves and tends to eschew shirts when she can avoid it, marred by sweets. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise gray.
Personality: Eccentric and domineering, Werydd will drive conversation. She invites people to come help in her community garden.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.
Motivation: Her religion dominates her actions.
Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Veloptima Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman is typically in her Layabout uniform. She has dyed her greying black hair a little too much giving a sharp black color. She has brown eyes and a tan hat with a black feather.
Personality: A deeply religious woman she believes everything happens for a reason. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Veloptima was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Layabout.
Motivation: She's in love; and wants a kiss
Ideals: Artistic. Bonds: Job, Religious, Has a crush. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Aquamarine (1100 gp). Rose (80 gp). Rhodochrosite (7 gp). Rich purple corundum (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Faran Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a fine chain shirt which he covers with red colored cloaks and clothing, marred by chocolates. He is bald on top and has large black tufts of hair around his ears. He has a dull look in his hazel eyes.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural elven artifacts is his passion
Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Adventurer. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Morg Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a black coat over a brown low-cut shirt, and a Stetson hat upon his head. He sports a long white beard, and similarly colored long hair. His amber eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the east. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Morg took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Pacifist, Optimist, Artistic, Gifted. Flaws: Ugly. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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