Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he'd like to take his coworkers down a peg
Flaws: Addict. Bonds: Job, Enemies, Criminal record. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Auran
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1700 gp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A small bag of saffron. (20 gp). Cloth of gold vestments (30 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Immeral was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Military, Family. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Vonana Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" northern woman, she wears a grey costume with the symbols of luck on her torso. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes are slightly larger than normal.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Sold as a small child to a wizard, Vonana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Opinionated. Flaws: Cynical. Bonds: Mentor, Job. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 20 (+5) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp. 1 Half-Plate.
Jane Ramsay, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. She has a long chestnut ponytail with little hanging trinkets. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sold as a small child to a wizard, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with a spirit at a very young age, Jane has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against brigands; and many brigands want her driven away
Flaws: Insomniac, Impulsive, Disease. Bonds: Mentor, Enemies. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
Malquis Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is chestnut, silky, and of moderate length. Her violet eyes peer out from beneath her Stetson tan hat.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is lazy, self-centered, vain, and jealous.
History: Malquis was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malquis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Fighting, Athletic. Flaws: Greedy, Selfish. Bonds: Attractive. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 7 (-2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. 1 Superior lock. 1 Superior lock.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


