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NPC Generator

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Advanced [show]


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has blonde hair. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family Through the years after Senteq was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Senteq's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.

Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Mundane, Antagonistic. Bonds: Poor, Mentor, Criminal record. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Senteq Daergel, Male Gnome Aristocrat 2
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 80 gp.


Social Check DCs


Gesrethe Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a long, green, dusty cloak. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. Her scarlet crest is singed and shortened. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gesrethe was raised in a hard working conservative environment. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Ugly, Disease, Antagonistic, Insane. Bonds: Job, Rich. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Gesrethe Qyxpahrgh, Female Dragonborn Expert 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 80000 cp. Gold dragon comb with red garnet eye (300 gp). A necklace of small pink pearls (1000 gp). An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Ovak Hadleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. This blue eyed southerner is not easily forgotten.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her job bores her to no end. She has decided to make it more interesting.

History: When she was but 5 years old her parents immigrated from the south. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and a rival would like her out of the picture

Ideals: Optimist. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Ovak Hadleigh, Female Half-Orc Commoner 8
Medium (6'4") Half-Orc, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)10 (+0) 14 (+2)7 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Decarabia Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. She has wavy purple hair. She wears crescent spectacles with a black brim.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: When she was but 8 years old her parents immigrated from the north. Her first spouse was a Fisher, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Regain custody of her daughter; and she is greedy

Ideals: Optimist. Bonds: Rich, Military, Immigrant, Family. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Decarabia Nowhere, Female Tiefling Wizard 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1000 gp. Onyx (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dain took refuge in the old dungeon and found the beat up lance and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Bonds: Attractive, Has a crush, Criminal record, Rich, Nature. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Dain Eversharp, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 8000 cp. 1 Average lock.


Social Check DCs

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