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Advanced [show]


Nithther Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His crest is silver, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane, Antagonistic. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Nithther Grrrmmballhyst, Male Dragonborn Commoner 15
Medium (6'8") Dragonborn, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 55 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 17 (+3)15 (+2)
Skills History +8, Medicine +8
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven, Halfling
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 800 pp. Lapis lazuli (13 gp). Deep green spinel (70 gp). Deep green spinel (70 gp). Banded agate (13 gp). Blue quartz (13 gp). Malachite (13 gp). Rock crystal (30 gp). Blue quartz (13 gp). Red spinel (70 gp). Tiger eye turquoise (13 gp). Brown-green garnet (70 gp). Bloodstone (30 gp). Obsidian (13 gp). Pink pearl (70 gp). Coral (70 gp).


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She has a moderate pudge and is not very fit. Her wide-brimmed hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is frequently practicing swordplay.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Three liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Three and her spouse have recently divorced.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Flaws: Ugly, Depressed, Antagonistic. Bonds: Military, Nature. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Three In the Wind, Female Tabaxi Warrior 2
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp.


Social Check DCs


Lewis Byron, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. He sports a long black beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Flaws: Ugly, Insane. Bonds: Military, Religious, Criminal record. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Lewis Byron, Male Human Druid 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1900 sp.


Social Check DCs


Rimmon Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is bristling with hidden weapons, mostly sickles and bows. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are white.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of drow once and for all.

History: Rimmon was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.

Motivation: A deep hatred of drow; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Greedy, PTSD. Bonds: Criminal record, Enemies, Attractive. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Rimmon Judgment, Male Tiefling Ranger 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 8 (-1)15 (+2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Amethyst (100 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Mara Amastacia, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a well pressed and immaculate suit (or dress). She has no hair. Her eyes, though not visible through her cowl, are violet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Gifted from a young age, Mara studied abroad. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Athletic, Persistence, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mara Amastacia, Female Elf Expert 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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