Vonana Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has silver hair. She has blue eyes and a brown hat with a grey feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 2 years later her spouse died after the birth of her son. Heartbroken, Vonana never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She has a rivalry with the Church that dominates her actions; and obtaining odd cultural halfling artifacts is her passion
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, In love, Religious. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 600 sp. Chrysoberyl (160 gp).
Elysande Presley, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a weathered and beat up set of banded mail beneath an oversized brown coat, she is not a threatening figure. Her black hair is lengthy. Her amber eyes lackadaisically let the world flow into them.
Personality: She is calm most of the time but flees social interaction. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a Barkeep, her father struggled to pay the bills. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and a deep hatred of dire rats
Flaws: Shy, Ugly. Bonds: Enemies, Poor. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. Rock crystal (20 gp). Violet garnet (600 gp). Lapis lazuli (7 gp).
Gerbo Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan painted combat armor at almost all times. His chestnut hair and beard is wavy and long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west to a Hunter, Gerbo learned a great deal about his father's area of expertise. Gerbo was born on a far western mountains where he grew up under the tutelage of his father, an expert Hunter. He left for the west, certain he would find work there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Impulsive. Bonds: Immigrant, Attractive, Job. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Birel Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is generally well dressed albeit a few years behind the times. Her black hair is drawn into a tight pony tail with a cross scrunchie. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She has a massive crush on the younger sibling of the Sculptor who has hired her part-time. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Birel was born with her father's beautiful face. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Recently she has begun working with bootleggers and crooks.
Motivation: She would like to get married and retire; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Bonds: Attractive, Has a crush, Criminal record, In love. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 70 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Brass mug with jade inlays (600 gp). Cloth of gold vestments (170 gp). Fire opal pendant on a fine gold chain (2000 gp). Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (8000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Starks, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her golden hair is cut short with large spiked bangs in the front. She is very pretty but has cold, dead eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born to loving parents in a slum to the west. Her martial abilities were realized during a raid on her village. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's in love; and she would like to get married and retire
Ideals: Opinionated, Gifted. Bonds: Attractive, Has a crush, Poor. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Average lock. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
